The crops system is finished! Gameplay video available


It's taken a long time, but now I can finally show something again :)

It took me 5 days to get the crops system up and running with all the bells and whistles. For those interested in the technical details: So far the system consisted of three arrays (one for the plant type, one for the plant status and one is the update array). In order to add different growth cycles (of course not all plants grow at the same rate), I had to add a fourth array that stores the age of the plant. Then, of course, I had to add all kinds of queries - what should happen with type XY, with status AB, with age Z? I can tell you, that was a hell of a lot of work. 

But now everything is finally working! ♥

Here's a bit of gameplay (no, the video has no music):

At the beginning, we tidy up the farm a bit so that we have space. Then we plant seeds and water them. Every plant has different growth cycles. Some plants continue to grow after the harvest, some don't. Take a look at how the graphics of the plants change. At the top left is today's date. And at the end the plants are harvested.

Please pay attention to the following things:
0:32 The water. Can I leave it like this? I've experimented a lot here and this is currently the best solution for me.
0:45 If you stand behind large objects, you can still see yourself!
1:03 Brief insight into the housing system (still rudimentary). Objects can be freely placed on the farm and picked up again.

Animations are not final yet, they are just placeholders at the moment.

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